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Thread Statistics | Show CCP posts - 15 post(s) |

Damned Force
Minmatar Republic Military School
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Posted - 2008.07.28 11:06:00 -
[1]
Im not a great fun of nanoships. I think that if there are just 1-2 possibilities to counter a ship, there is something wrong.
But other hand if u nerf nanoships under a certain level, would be useless to nano a ship and so the last type of smallgang pvp would die.
This would be sad but not tragical if the system u made could handle blobs, what can't!!!!!! In empire lowsecs even if u sitting in an SS and u "blobbed" by 20 ships u become a lag where u see after 5 min u already dead.
So if u destroy nanoships at least fix lag because at the moment the funny part of the game(pvp) is unplayable without nanos!!!!
Seems devs want us to missioning and farming in 90% of evetime to get money for ships which would be popped in blobs without be able to activate any module......
Have fun.....this game would day to day worst :(
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.29 10:56:00 -
[2]
Originally by: Haakelen
Originally by: Rawr Cristina
Originally by: Cutesmile Test on Sisi. A half skilled Drake blowing up a Vaga very fast. LOL 35millio isk 10m sp vs 200m isk and 30m sp Very logic. Fck up CCP
Drake is an anti-cruiser platform
You were in a cruiser
go figure.
No, see, after this patch, the Drake is the anti-everything platform.
Yes because the drake is so good ship. have such a firepower and tank together in 1 setup that can kill any other BC too 
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.29 11:06:00 -
[3]
Originally by: Cutesmile Edited by: Cutesmile on 29/07/2008 11:02:16
Originally by: Rawr Cristina
Originally by: Cutesmile Test on Sisi. A half skilled Drake blowing up a Vaga very fast. LOL 35millio isk 10m sp vs 200m isk and 30m sp Very logic. Fck up CCP
Drake is an anti-cruiser platform
You were in a cruiser
go figure.
Anticruiser what ? LOL use ur brain, see it the differences 35m isk vs 200m, 10m sp vs 30+m Anti support cruiser lol. BS tank is reality for Drake ? We need stacking for Shield extenders , shield rigs for Caldari, same like the speed modules. Thats would be real.
NERF EVERYTHING. WTF KILLERNOOBSHIPS!!!!
Idiots like u are the reason this terrible nerf too. the drake is ok as it is. it can tank or have some dps, but not both. As was ok the normal nanohacs too. The only broken staff was BS sized ships and some cruisers going over 10k, but for this was a lot of bil needed. Is a terrible change. And pls stop calling nerf on everything what u cant kill if u dont use your brain
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.29 11:30:00 -
[4]
Edited by: Damned Force on 29/07/2008 11:31:56
Originally by: Cutesmile
Originally by: Damned Force
Originally by: Cutesmile Edited by: Cutesmile on 29/07/2008 11:02:16
Originally by: Rawr Cristina
Originally by: Cutesmile Test on Sisi. A half skilled Drake blowing up a Vaga very fast. LOL 35millio isk 10m sp vs 200m isk and 30m sp Very logic. Fck up CCP
Drake is an anti-cruiser platform
You were in a cruiser
go figure.
Anticruiser what ? LOL use ur brain, see it the differences 35m isk vs 200m, 10m sp vs 30+m Anti support cruiser lol. BS tank is reality for Drake ? We need stacking for Shield extenders , shield rigs for Caldari, same like the speed modules. Thats would be real.
NERF EVERYTHING. WTF KILLERNOOBSHIPS!!!!
Idiots like u are the reason this terrible nerf too....
Not, Idiots like u are the reason this nerfs, who say it, this patch is fine, spamming missile for everyone. The stupid no brain users who cant anything just hit F1-F8 button. Passive tank realy good u say, lol seems like u cant use the armor reps or shield booster. Bravo brainless pilots.Your ****ing idiotic ideas killing the game balance, and make it blob and lag.
U ass if u would read what i wrote u would realise im against this speednerf. I just tried to tell u that to whining for another nerf is not a solution
Is a terrible nerf. it kills the last possibility to go trough enemy space and kill something with small gang. After this nerf it would count just how many ships u get together in the fleet and nothing else.
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.29 11:40:00 -
[5]
There is no need for nanonerf. If u had the toys u was able to kill them or make them run. And even if peoples think nanos need a nerf, there was some nice ideas on the forums. Devs should not make 5h brainstormings if they come up which such sux ideas. Just adapt what the playerbase think is good. The most pvpers here know much more about this game then devs, so why not listen on them?
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.30 06:54:00 -
[6]
Originally by: Tekki Sandan
CCP should stop trying to NERF things and just BOOST other things.
NO TO THE NERF YES TO THE BOOST.
100% agree
Not the 4-5km/sec hacs need a nerf, not the ceptors they was ok.
If devs simply would boost heavy prec missiles and other t2 ammo a bit that would be maybe a better solution
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.30 06:55:00 -
[7]
Originally by: FlameGlow
Originally by: Jimmy 4chan Oh also, leave MWDs alone, you're changing the 1 mod that is more crucial to most 0.0 setups than anything else. If you want us to use afterburners, boost them. Don't nerf the alternatives just because the afterburner sucks.
Isn't that exactly why they want to change it?
Sure but if they change, they should take away bubbles or reduce tem to 1-2km and remove cynojammers from the game too
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.30 12:33:00 -
[8]
Originally by: Melegaunt Tanthul While I fly a lot of speedy gonzalez ships, I'm quite happy with changes except one.
Blasterboats were very difficult to play. Now they're even worse. Blasters need redesign. A bonus to range and damage. There's no way a blasterthron can even scratch anything now. You need a considerable amount of mwding to get close and stay close. With these changes it's damn impossible. Battleship speed nerf, +12km optimal (with Null)? In 99.99% of the situations you won't even reach you target on fallout. If you use AB and you need to cross distance (like usually) you're also dead before you even get moving. I won't even get in the 6km optimal faction AM scenario. That's has -1000% chances of survival or dps.
Blasters are officially dead.
Hmmm what was the answer every time if caladri pilots wrote about they ships are bad for solo pvp because all needed mods like scram, web, mwd are midslot modules? Hmmmmm......Wait i know.....They not soloships. Thats it
Take some friends with use more webs on the target and u can kill it
Adapt or Die
Eventually leave the game, but in this case may i have your stuff? 
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.30 13:03:00 -
[9]
Originally by: Cutesmile
Originally by: Damned Force
Originally by: Melegaunt Tanthul While I fly a lot of speedy gonzalez ships, I'm quite happy with changes except one.
Blasterboats were very difficult to play. Now they're even worse. Blasters need redesign. A bonus to range and damage. There's no way a blasterthron can even scratch anything now. You need a considerable amount of mwding to get close and stay close. With these changes it's damn impossible. Battleship speed nerf, +12km optimal (with Null)? In 99.99% of the situations you won't even reach you target on fallout. If you use AB and you need to cross distance (like usually) you're also dead before you even get moving. I won't even get in the 6km optimal faction AM scenario. That's has -1000% chances of survival or dps.
Blasters are officially dead.
Hmmm what was the answer every time if caladri pilots wrote about they ships are bad for solo pvp because all needed mods like scram, web, mwd are midslot modules? Hmmmmm......Wait i know.....They not soloships. Thats it
Take some friends with use more webs on the target and u can kill it
Adapt or Die
Eventually leave the game, but in this case may i have your stuff? 
Oh no, another man who say it bring more man and adapt. LOL Bring more man for blob and lag. U could tell me, the players how adapt to lag ?
No, i just answered on the blasterthorn problem of the guy the same way like 99% of the gallente players answered before on every caldari thread about major ammount of caldari ships cant solopvp because all this mods are midslot mods.
And now if i answer sarcastic the same way u telling me about lag. If Caladri needs take extra tackler, extra webber etc to the fight that dont cause lag????
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